![]() While it looks nothing like it, I think I'm on the right track, but I'm clueless as to how to achieve the desired result. Sculpting: I then tried sculpting for the first time. This was very time-consuming, and the end result feels very unnatural. I then sub-divided the ground and crater into triangles, and then randomized the materials assigned to each of the faces. I'd like to use the low-poly art style and make different variants of craters similar to this.īézier curve: I tried using the Bézier curve tool to outline a crater from the top view. "What is the best way to approach modeling a Low-Poly crater in Blender?" ![]() Quick disclaimer: I'm relatively new to Blender, and so I apologize in advance for my ignorance.
0 Comments
Leave a Reply. |